Score: 10
1 cell · 60 fps · max 10 · 6000 food

Leaderboard

    Anti-team penalty active — mass decaying fast
    Warm-up 44 alive
    Outside the safe zone — get back in!
    move mouse · space split · W eject mass · Esc menu
    ML Lab gen 1 · 0 alive · 0s
    no generations finished yet
    optimise: surv mass kills place
    Esc leaves
    best — avg — mass — vs AI —
    Wipe the trained brains?
    All generations and their history will be lost, and training starts over from random.
    spectating — · space next player · L follow leader · W follow / whole map · Esc menu

    Settings

    Options

    Settings

    Exact mechanics

    • Start at 10 mass; cells lose 0.2% of mass per second (switch it off under Options — it then stops for everyone, bots included).
    • Eat a cell with 25% more mass (33% while split into more than one piece).
    • Split at 35 mass: half the mass flies 12 grid-spaces; max 16 cells.
    • Recombine after 30s + 2.33% of mass (50 mass → 31s).
    • Eject (W) at 35 mass: -18 mass, the blob carries 13, spread ~20°.
    • A virus holds 100 mass, needs 132 mass to eat, and pops you: your cell keeps ~60% as a main body and sprays the rest out as up to 15 equal bits. At 16 cells you take the +100 with no pop.
    • 7 ejected blobs make a virus shoot a new virus and shrink back to 100.
    • The red spawner holds 225 mass, drips out pellets, and eats anything under 75% of its mass (so below 170 it swallows you). It takes 300 mass to eat one — and it pops you like a virus.
    • A spawner swallows anything under that 75% line — cells, viruses, ejected mass and loose pellets — swells, then refunds every scrap back out as pellets, faster the fatter it is. It never moves.
    • Forced split at 22,500 mass per cell; player cap 360,000.
    • Pellets give 1 mass and grow to 5, and never spawn inside a virus or spawner. Viruses bounce off the border. The field holds 6,000 by default — change it under Settings, uncapped.
    • Potions are the post-match reward crate: place well and you earn one (Common / Rare / Exotic / Mystical, or a Battle potion for being the last one alive). Stay in the top 40 for 30 seconds to earn one at all, and rank higher for the rarer ones. They brew on a real clock, hold three at a time, and pay Coins, Trophies, Skin Pieces and Boosts. Mass and XP boosts are bought with coins and last 24h; XP raises your Level, and your level is what raises your starting mass.
    • Anti-team: a penalty aimed at players who team up by feeding each other and popping on viruses. Pop 2 viruses inside a minute and your mass decays half again as fast; 3 or more and the penalty proper kicks in, getting worse with every extra pop. The penalty then lifts after 15 seconds. Eating a virus while already at 16 cells does not count. Switch it off under Options.
    Victory!
    Potion opened

    Mystery Potions

    Game modes

    FFAEat, grow, avoid anything bigger.
    Battle RoyaleOne life. The ring closes in until one is left.
    TeamsThree colours. Your own side is never edible.
    King of the HillHold the circle for 45s. Inside, you grow 1% a second.
    InfectionCarriers shine and trail spores. One touch turns you.
    GauntletHalf-size board, less food. Waves of better bots.
    • FFA — the standard game. Eat, grow, avoid anything bigger.
    • Battle Royale — one life, and a safe ring that closes in steps. Outside it you lose 10% of your mass a second, and 10 unbroken seconds out there kills you outright, whatever your mass. Last one alive wins a Battle Potion. The pill on the button cycles the clock: Fast (3s), Ultra (1s), Unplayable (0.5s) and Huh? (0.25s). Any of them also sets every cell to 5× speed. The ten seconds of grace in the red applies to every clock except Huh?, which allows only 3.
    • Teams — three colours, dealt evenly. Your own side is never edible whatever the sizes are, and your teammates always show on the minimap. The board shows each side's share of the total mass as a pie.
    • King of the Hill — hold the amber circle to bank seconds; 45 seconds wins. Only your centre of mass counts, so straddling the edge while split banks nothing. Everyone inside grows 1% a second, which is reason enough to fight for it. The circle drifts a short way every 35 seconds, and the bots want it as much as you do.
    • Infection — one carrier to begin with, and it spreads by touch: no eating, and size does not matter. Carriers keep their own colour but are drawn with a shine and a ring of spores. They move 25% slower, the mass they eject is infectious, and any virus they brush stays contagious for 30 seconds and passes it on. The clean players win by surviving 3 minutes; the carriers win by taking everybody.
    • Gauntlet — you alone on a half-size board with a quarter of the usual food. Each wave is bigger than the last and dealt from a higher slice of the skill curve, so it ends when you do.

    Game modes

    agar.io

    1
    0 / 35 XP
    spawn at 10 mass
    You were eaten!
    Final score: 0

    Mouse move · Space split · W eject · Esc menu